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Oct 31, 2024
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SGD 174 SGD Level Design I Lecture: 2 Lab: 3 Clinic: 0 Credits: 3 This course introduces the tools used to create levels for real-time simulations and games. Topics include level design, architecture theory, modeling for 3D engines and texturing methods. Upon completion, students should be able to design simple levels using industry standard tools.
Pre-requisite(s): SGD 114 . Course is typically offered in Summer. Course has transfer restrictions - 10 years
Student Learning Outcomes (SLOs) At completion of the course, the student should be able to do the following:
- Examine tools and aspects of gaming and simulation level design.
- Analyze level design techniques for implementation feasibility.
- Determine level exclusive environments and assets.
- Develop a video game level within a provided game.
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