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Oct 31, 2024
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SGD 126 SG Engine Design Lecture: 2 Lab: 3 Clinic: 0 Credits: 3 This course introduces the techniques needed to design and create a simulation/game engine. Emphasis is placed on learning core techniques used to design and create simulation and/or game engines. Upon completion, students should be able to design and create a simulation or game engine.
Pre-requisite(s): SGD 113 , MAT 121 or MAT 143 . Co-requisite(s): SGD 213 . Course is typically offered in Spring. Course has transfer restrictions - 10 years
Student Learning Outcomes (SLOs) At the completion of the course, the students should be able to do the following:
- Identify the tools required for game development using a game engine.
- Analyze component use cases for game engine development.
- Integrate the major components of game engines to a game design.
- Develop a video game for deployment.
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