2019-2020 Catalog 
    
    May 09, 2024  
2019-2020 Catalog [ARCHIVED CATALOG]

SGD 274 SG Level Design II

Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced level design and architecture theory, concepts related to “critical path” and “flow,” game balancing, playtesting and storytelling. Upon completion, students should be able to design complex levels using industry standard tools. Pre-requisite(s): SGD 174