2021-2022 Catalog 
    Jun 18, 2024  
2021-2022 Catalog [ARCHIVED CATALOG]

Simulation and Game Development, AAS - CIP Code: 50.0411

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A 25 45 0

Contact: (336) 334-4822, ext 50325

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.

Upon successful completion of the Simulation and Game Development program, graduates should be able to:

  • Develop games and simulations for education, training, and other commercial entities
  • Identify programming proficiency for various media, including 2-D and 3-D graphics, animation, and sound
  • Develop a complete simulation or gaming project using the Software Development Life Cycle
  • Design a game or simulation to meet end-user requirements
  • Develop a game or simulation that incorporates proper Object-Oriented programming methodologies
  • Identify inefficiencies in programming practices
  • Select the appropriate programming language and development tools to most effectively meet project requirements

Gateway Courses SGD 112  and SGD 113 . A minimum grade of C required in both.

This degree can be completed in a traditional or completely online format.  For more information about eDegree programs, please visit the eDegree website. http://edegree.gtcc.edu

Total Credits: 15

Spring Semester I

Total Credits: 15

Summer Semester I

Total Credits: 6

Total Credits: 15

Spring Semester II

Total Credits: 15

Total credit hours required for degree: 66


1. Simulation and Game Development Technical Electives

Choose two courses from the following:

2. Communications Electives

Choose one course from the following:

Humanities/Fine Arts Elective Pick List

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