2019-2020 Catalog 
    
    May 10, 2024  
2019-2020 Catalog [ARCHIVED CATALOG]

Course Descriptions


Understanding Course Requirements

Guilford Technical Community College is committed to student success. The college offers courses for students who need additional academic preparation. GTCC requires that students are proficient in reading, writing, and math or a combination of these basic skills before they can enroll in most college courses.


The following is an alpha-numeric listing of course descriptions for all curriculum programs. A three-letter course prefix identifies the program area in which a course is offered. The three or four digit course number identifies a specific course within a program. The course title introduces the subject matter of a course. The group of numbers to the right of a course title gives, in order of information, the lecture hours per week, laboratory and/or shop hours per week, clinic and/or cooperative work hours per week, and the last digit gives the semester credit hours awarded for successful completion of the course.

 

Simulation and Game Development

  
  • SGD 111 Introduction to SGD

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development.
  
  • SGD 112 SGD Design

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulations and games. Upon completion, students should be able to design simple simulations and/or games.
  
  • SGD 113 SGD Programming

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations. Pre-requisite(s): MAT 003  (P2 grade)
  
  • SGD 114 3D Modeling

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the tools required to create three dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create and animate 3D models using 3D modeling tools. Pre-requisite(s): SGD 111  & SGD 112 .
  
  • SGD 116 Graphic Design Tools

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces students to computer-based graphic design tools and their use within the context of simulation and game design. Topics include texture creation, map creation, and introduction to advanced level graphic design techniques. Upon completion, students should be able to competently use and explain industry-standard graphic design software.
  
  • SGD 117 Art for Games

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces students to the basic principles of art and how they apply to simulations and games. Emphasis is placed on learning to develop industry quality concept art for characters and other assets, as well as techniques needed to create such art. Upon completion, students should be able to create their own industry standard concept art for use in SGD projects.
  
  • SGD 123 Windows/Console Prog

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the concepts of Windows and Console Programming. Emphasis is placed on learning MS Windows, the operating systems of various consoles and programming techniques. Upon completion, students should be able to demonstrate an understanding of Windows and of various consoles’ operating systems. Pre-requisite(s): SGD 113 .
  
  • SGD 124 MMO Programming

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the concepts of Massive Multiplayer On-line Programming for simulations and games. Emphasis is on learning Massive Multiplayer On-line simulation and game programming techniques. Upon completion, students should be able to create a Massive Multiplayer Online simulation or game. Pre-requisite(s): SGD 213 .
  
  • SGD 125 SG Artificial Intelligence

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the artificial intelligence concepts related to simulation and game development. Emphasis is placed on expert systems. Upon completion, students should be able to describe the basic concepts and procedures related to the development of artificial intelligence systems used in simulations and games.
  
  • SGD 126 SG Engine Design

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the techniques needed to design and create a simulation/game engine. Emphasis is placed on learning core techniques used to design and create simulation and/or game engines. Upon completion, students should be able to design and create a simulation or game engine.
  
  • SGD 134 SG Quality Assurance

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course provides an introduction to software quality assurance as it relates to simulation and game development. Emphasis is placed on designing testing tools, bug databases, and on learning methodologies required for systematic, detail-oriented testing procedures for the simulation and game industry. Upon completion, students should be able to demonstrate the proper skills to obtain a job as a quality assurance tester in the simulation/game industry.
  
  • SGD 135 Serious Games

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides students with an overview of serious games and their applications in immersive learning and education. Emphasis is placed on developing games for education, corporate training, and medical/military simulations. Upon completion, students should be able to design their own serious games.
  
  • SGD 161 SG Animation

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the fundamental principles of animation used in simulation and game development. Emphasis is placed on a historical survey of animation, aspects of the animation process and animation techniques. Upon completion, students should be able to produce character sketches, morph simple objects, create walk and run cycles and develop professional storyboards. Pre-requisite(s): SGD 114 .
  
  • SGD 163 SG Documentation

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the techniques and methods used to create simulation and game production and design documents. Emphasis is placed on the design document to include scheduling, production plans, marketing and budgeting. Upon completion, students should be able to create design and produce documents for any simulation or game. Pre-requisite(s): ENG 111 .
  
  • SGD 164 SG Audio/Video

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces various aspects of audio and video and their application in simulations and games. Topics include techniques for producing and editing audio and video for multiple digital mediums. Upon completion, students should be able to produce and edit audio and video for simulations and games. Pre-requisite(s): SGD 111  and SGD 112 .
  
  • SGD 165 SG Character Development

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the concepts needed to create a fictional personality for use in digital videos, animations, simulations and games. Topics include aspects of character, developing backgrounds, mannerisms and voice. Upon completion, students should be able to develop characters and backgrounds for simulations and games. Pre-requisite(s): SGD 112   and ENG 111 .
  
  • SGD 168 Mobile SG Programming I

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the mobile simulation and game programming process. Topics include mobile simulation/game programming, performance tuning, animation, sound effects, music, and mobile networks. Upon completion, students should be able to apply simulation/game programming concepts to the creation of mobile simulations and games. Pre-requisite(s): SGD 174  
  
  • SGD 171 Flash SG Programming

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the Flash programming environment for use in simulation and game development. Topics include timeline effects, extensibility layers, alias text, globalization tools, ActionScript and lingo programming. Upon completion, students should be able to create a simple simulation or game using Flash.
  
  • SGD 173 Lighting/Shading Algori

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the concepts of various lighting and shading algorithms for use in simulation and game development. Topics include various tools used to create light and shadows. Upon completion, students should be able to apply knowledge of various lighting and shading algorithms to the creation of simulations and games. Pre-requisite(s): SGD 214 .
  
  • SGD 174 SG Level Design

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the tools used to create levels for real-time simulations and games. Topics include level design, architecture theory, modeling for 3D engines and texturing methods. Upon completion, students should be able to design simple levels using industry standard tools. Pre-requisite(s): SGD 114 .
  
  • SGD 212 SGD Design II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    The course covers the advanced principles of simulation and game design. Topics include advanced design concepts in simulation and game development. Upon completion, students should be able to design an advanced simulation or game. Pre-requisite(s): SGD 112 .
  
  • SGD 213 SGD Programming II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    The course covers advanced programming concepts used to create simulations and games. Emphasis is placed on acquiring advanced programming skills for use in creating simulations and games. Upon completion, students should be able to program an advanced simulation or game. Pre-requisite(s): SGD 113 , CSC 134 , CSC 151 , or CSC 153 .
  
  • SGD 214 3D Modeling II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the tools used to create and animate advanced 3 dimensional models. Emphasis is placed on identifying and utilizing the tools required to create and animate advanced 3D models. Upon completion, students should be able to create and animate advanced 3D models using 3D modeling tools. Pre-requisite(s): SGD 114  
  
  • SGD 268 Mobile SG Programming II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces advanced mobile simulation and game programming processes. Topics include advanced mobile simulation/game platforms, performance tuning, animation, sound effects, music, and mobile networks. Upon completion, students should be able to apply advanced simulation/game programming concepts to the creation of mobile simulations and games. Pre-requisite(s): SGD 168 .
  
  • SGD 274 SG Level Design II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced level design and architecture theory, concepts related to “critical path” and “flow,” game balancing, playtesting and storytelling. Upon completion, students should be able to design complex levels using industry standard tools. Pre-requisite(s): SGD 174  
  
  • SGD 285 SG Software Engineering

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course introduces object oriented software engineering concepts related to simulation and game development. Topics include systematic approaches to the development, operation and maintenance of simulations and games. Upon completion, students should be able to apply software engineering techniques to the development of simulations and games. Pre-requisite(s): SGD 212 , SGD 213 , or SGD 214 .
  
  • SGD 289 SGD Project

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course provides students with the opportunity to create a functional simulation or game with minimal instructor support. Emphasis is placed upon verbal and written communication, skill documentation, professional presentation and user training. Upon completion, students should be able to create and professionally present a fully functional simulation or game. Pre-requisite(s): Take one from SGD 212 , SGD 213 , SGD 214 , or SGD 285 .

Sociology

  
  • SOC 210 Introduction to Sociology

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course introduces the scientific study of human society, culture, and social interactions. Topics include socialization, research methods, diversity and inequality, cooperation and conflict, social change, social institutions, and organizations. Upon completion, students should be able to demonstrate knowledge of sociological concepts as they apply to the interplay among individuals, groups, and societies. Sections of this course may also be offered at the honors level for students who are members of the GTCC Honors Program. This course has been approved for transfer under the CAA as a general education course in Social/Behavioral Sciences. This is a Universal General Education Transfer Component (UGETC) course. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SOC 213 Sociology of the Family

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course covers the institution of the family and other intimate relationships. Emphasis is placed on mate selection, gender roles, sexuality, communication, power and conflict, parenthood, diverse lifestyles, divorce and remarriage, and economic issues. Upon completion, students should be able to analyze the family as a social institution and the social forces which influence its development and change. This course has been approved for transfer under the CAA as a general education course in Social/Behavioral Sciences. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SOC 220 Social Problems

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides an in-depth study of current social problems. Emphasis is placed on causes, consequences, and possible solutions to problems associated with families, schools, workplaces, communities, and the environment. Upon completion, students should be able to recognize, define, analyze, and propose solutions to these problems. This course has been approved for transfer under the CAA as a general education course in Social/Behavioral Sciences. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SOC 225 Social Diversity

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides a comparison of diverse roles, interests, opportunities, contributions, and experiences in social life. Topics include race, ethnicity, gender, sexual orientation, class, and religion. Upon completion, students should be able to analyze how cultural and ethnic differences evolve and how they affect personality development, values, and tolerance. This course has been approved for transfer under the CAA as a general education course in Social/ Behavioral Sciences. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SOC 240 Social Psychology

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course examines the influence of culture and social groups on individual behavior and personality. Emphasis is placed on the process of socialization, communication, conformity, deviance, interpersonal attraction, intimacy, race and ethnicity, small group experiences, and social movements. Upon completion, students should be able to identify and analyze cultural and social forces that influence the individual in a society. This course has been approved for transfer under the CAA as a general education course in Social/Behavioral Sciences. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SOC 242 Sociology of Deviance

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides an overview of deviant behavior and the processes involved in its definition, causation, prevention, control, and treatment. Topics include theories of causation, social control, delinquency, victimization, criminality, the criminal justice system, punishment, rehabilitation, and restitution. Upon completion, students should be able to identify and analyze issues surrounding the nature and development of social responses to deviance.   This course has been approved for transfer under the CAA as a premajor and/or elective course requirement. Pre-requisite(s): DRE 097  or ENG 002  

Spanish

  
  • SPA 111 Elementary Spanish I

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course introduces the fundamental elements of the Spanish language within a cultural context. Emphasis is placed on the development of basic listening, speaking, reading, and writing skills. Upon completion, students should be able to comprehend and respond with grammatical accuracy to spoken and written Spanish and demonstrate cultural awareness. This course has been approved for transfer under the CAA as a general education course in Humanities/Fine Arts. Pre-requisite(s): DRE 097  or ENG 002  
  
  • SPA 112 Elementary Spanish II

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course is a continuation of SPA 111  focusing on the fundamental elements of the Spanish language within a cultural context. Emphasis is placed on the progressive development of listening, speaking, reading, and writing skills. Upon completion, students should be able to comprehend and respond with increasing proficiency to spoken and written Spanish and demonstrate further cultural awareness. This course has been approved for transfer under the CAA as a general education course in Humanities/Fine Arts. Pre-requisite(s): C or better in SPA 111 .
  
  • SPA 211 Intermediate Spanish I

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides a review and expansion of the essential skills of the Spanish language. Emphasis is placed on the study of authentic and representative literary and cultural texts. Upon completion, students should be able to communicate effectively, accurately, and creatively about the past, present, and future. This course has been approved for transfer under the CAA as a general education course in Humanities/Fine Arts. Pre-requisite(s): C or better in SPA 112 .
  
  • SPA 212 Intermediate Spanish II

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides a continuation of SPA 211 . Emphasis is placed on the continuing study of authentic and representative literary and cultural texts. Upon completion, students should be able to communicate spontaneously and accurately with increasing complexity and sophistication. This course has been approved for transfer under the CAA as a general education course in Humanities/Fine Arts. Pre-requisite(s): C or better in SPA 211 .

Surveying

  
  • SRV 110 Surveying I

    Lecture: 2 Lab: 6 Clinic: 0 Credits: 4
    This course introduces the theory and practice of plane surveying. Topics include the precise measurement of distances, angles, and elevations; bearing, azimuth and traverse computations; topography and mapping. Upon completion, students should be able to use/care for surveying equipment, collect field survey data, perform traverse computations and create a contour map. Co-requisite(s): Take 1 Set: Set 1: MAT 121 , Set 2: MAT 171 , Set 3: DMA-060, DMA-070, and DMA-080, Set 4: DMA-065, Set 5: MAT 003   
  
  • SRV 111 Surveying II

    Lecture: 2 Lab: 6 Clinic: 0 Credits: 4
    This course introduces route surveying and roadway planning and layout. Topics include simple, compound, reverse, spiral, and vertical curves; geometric design and layout; planning of cross-section and grade line; drainage; earthwork calculations; and mass diagrams. Upon completion, students should be able to calculate and lay out highway curves; prepare roadway plans, profiles, and sections; and perform slope staking. Pre-requisite(s): SRV 110 .
  
  • SRV 210 Surveying III

    Lecture: 2 Lab: 6 Clinic: 0 Credits: 4
    This course introduces boundary surveying, land partitioning, and calculations of areas. Topics include advanced traverses and adjustments, preparation of survey documents, and other related topics. Upon completion, students should be able to research, survey, and map a boundary. Pre-requisite(s): SRV 110 .
  
  • SRV 220 Surveying Law

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces the law as related to the practice of surveying. Topics include surveyors’ responsibilities, deed descriptions, title searches, eminent domain, easements, weight of evidence, riparian rights, and other related topics. Upon completion, students should be able to identify and apply the basic legal aspects associated with the practice of land surveying. Pre-requisite(s): SRV 110 .
  
  • SRV 240 Topographical/Site Surveying

    Lecture: 2 Lab: 6 Clinic: 0 Credits: 4
    This course covers topographic, site and construction surveying. Topics include topographic mapping, earthwork, site planning, construction staking, and other related topics. Upon completion, students should be able to prepare topographic maps and site plans and locate and stake out construction projects. Pre-requisite(s): SRV 110 .

Sustainability Technologies

  
  • SST 140 Green Building & Design Concepts

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course is designed to introduce the student to sustainable building design and construction principles and practices. Topics include sustainable building rating systems and certifications, energy efficiency, indoor environmental quality, sustainable building materials and water use. Upon completion, students should be able to identify the principles and practices of sustainable building design and construction.

Surgical Technology

  
  • SUR 110 Introduction to Surgical Technology

    Lecture: 3 Lab: 0 Clinic: 0 Credits: 3
    This course provides a comprehensive study of peri-operative care, patient care concepts, and professional practice concepts within the profession of surgical technology. Topics include: introductory concepts, organizational structure and relationships, legal, ethical and moral issues, medical terminology, pharmacology, anesthesia, wound healing management concepts, and the technological sciences. Upon completion, students should be able to apply theoretical knowledge of the course topics to the practice of surgical technology. Co-requisite(s): BIO 163 MED 120  and SUR 111 .
  
  • SUR 111 Periop Patient Care

    Lecture: 5 Lab: 6 Clinic: 0 Credits: 7
    This course provides the surgical technology student the theoretical knowledge required to function in the pre-operative, intra-operative, and post-operative role. Topics include asepsis, disinfection and sterilization, physical environment, instrumentation, equipment, peri-operative patient care, and peri-operative case management. Upon completion, students should be able to apply the principles and practice of the peri-operative team member to the operative environment. Co-requisite(s): SUR 110 .
  
  • SUR 122 Surgical Procedures I

    Lecture: 5 Lab: 3 Clinic: 0 Credits: 6
    This course provides an introduction to selected basic and intermediate surgical specialties that students are exposed to the first clinical rotation. Emphasis is placed on related surgical anatomy, pathology, and procedures that enhance theoretical knowledge of patient care, instrumentation, supplies, and equipment. Upon completion, students should be able to correlate, integrate, and apply theoretical knowledge of the course topics to the clinical operative environment. Pre-requisite(s): SUR 110  and SUR 111 . Co-requisite(s): SUR 123 .
  
  • SUR 123 Sur Clinical Practice I

    Lecture: 0 Lab: 0 Clinic: 21 Credits: 7
    This course provides clinical experience with a variety of perioperative assignments to build upon skills learned in SUR 111. Emphasis is placed on the scrub and circulating roles of the surgical technologist including aseptic technique and basic case preparation for selected surgical procedures. Upon completion, students should be able to prepare, assist with, and dismantle basic surgical cases in both the scrub and circulating roles. Pre-requisite(s): BIO 163 , SUR 110  and SUR 111 . Co-requisite(s): SUR 122 .
  
  • SUR 134 Surgical Procedures II

    Lecture: 5 Lab: 0 Clinic: 0 Credits: 5
    This course provides a comprehensive study of intermediate and advanced surgical specialties that students are exposed to in the second clinical rotation. Emphasis is placed on related surgical anatomy, pathology, and procedures that enhance theoretical knowledge of patient care, instrumentation, supplies, and equipment. Upon completion, students should be able to correlate, integrate, and apply theoretical knowledge of the course topics to the clinical operative environment. Pre-requisite(s): SUR 122  and SUR 123 . Co-requisite(s): SUR 135  and SUR 137 .
  
  • SUR 135 SUR Clinical Practice II

    Lecture: 0 Lab: 0 Clinic: 12 Credits: 4
    This course provides clinical experience with a variety of perioperative assignments to build skills required for complex perioperative patient care. Emphasis is placed on greater technical skills, critical thinking, speed, efficiency, and autonomy in the operative setting. Upon completion, students should be able to function in the role of an entry-level surgical technologist. Pre-requisite(s): SUR 122  and SUR 123 . Co-requisite(s): SUR 134  and SUR 137 .
  
  • SUR 137 Professional Success Preparation

    Lecture: 1 Lab: 0 Clinic: 0 Credits: 1
    This course provides employability skills and an overview of theoretical knowledge in preparation for certification. Topics include test-taking strategies, resume preparation, interviewing strategies, communication skills, and teamwork concepts. Upon completion, students should be able to prepare a resume, demonstrate appropriate interview techniques, and identify strengths and weaknesses in preparation for certification. Pre-requisite(s): SUR 122  
  
  • SUR 210 Adv SUR Clinical Practice

    Lecture: 0 Lab: 0 Clinic: 6 Credits: 2
    This course is designed to provide individualized experience in advanced practice, education, circulating, and managerial skills. Emphasis is placed on developing and demonstrating proficiency in skills necessary for advanced practice. Upon completion, students should be able to assume leadership roles in a chosen specialty area. Pre-requisite(s): SUR 134 , SUR 135 , and SUR 137 .
  
  • SUR 211 Adv Theoretical Concepts

    Lecture: 2 Lab: 0 Clinic: 0 Credits: 2
    This course covers theoretical knowledge required for extension of the surgical technologist role. Emphasis is placed on advanced practice in complex surgical specialties, educational methodologies, and managerial skills. Upon completion, students should be able to assume leadership roles in a chosen specialty area. Pre-requisite(s): SUR 134 , SUR 135 , and SUR 137 .

Telecommunications & Network Engineering

  
  • TNE 111 Campus Networks I

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course is designed to introduce the fundamentals of data/computer networks. Topics include an overview of data communication standards, protocols, equipment, and how they are integrating into network topologies and systems. Upon completion, students should be able to demonstrate an understanding of telecommunication and networking.
  
  • TNE 121 Campus Networks II

    Lecture: 2 Lab: 3 Clinic: 0 Credits: 3
    This course covers the operating systems and topologies associated with networking. Topics include the various operating systems used in networking and the topologies explained on a network to network level. Upon completion, students should be able to use and explain operating systems and topologies. Pre-requisite(s): TNE 111 .

Turfgrass Management Technology

  
  • TRF 110 Introduction Turfgrass Cult & ID

    Lecture: 3 Lab: 2 Clinic: 0 Credits: 4
    This course covers the principles of reproduction, growth development, species characteristics, establishment and maintenance of golf courses and sports fields, and lawns. Topics include principles of reproduction, growth development, species characteristics, establishment and maintenance of golf courses and sports fields, and lawn applications. Upon completion, students should be able to identify turfgrass species and develop an establishment and maintenance plan for high quality turf areas in accordance with sustainable practices.
  
  • TRF 120 Turfgrass Irrigation & Design

    Lecture: 2 Lab: 4 Clinic: 0 Credits: 4
    This course covers the basic techniques involved in the design, layout, installation, and use of water-wise turfgrass irrigation systems. Topics include types of irrigation systems, components of the systems, materials available for use, and economic considerations. Upon completion, students should be able to complete a functional design for a turfgrass irrigation system according to sustainable practices.
  
  • TRF 125 Turfgrass Computer Applications

    Lecture: 1 Lab: 3 Clinic: 0 Credits: 2
    This course introduces basic computer applications for the turfgrass industry. Emphasis is placed on computer software applications for irrigation design, management, and budget planning for turfgrass applications. Upon completion, students should be able to use appropriate software for various turfgrass management applications.
  
  • TRF 130 Native Flora Identification

    Lecture: 1 Lab: 3 Clinic: 0 Credits: 2
    This course covers identification of selected native ground covers and woodland trees by summer and/or winter characteristics. Emphasis is placed on mature age, fall colors, site adaptability, and habit of growth for special turf-related areas. Upon completion, students should be able to identify native plants by size and leaf, bud, twig, and limb formation.
  
  • TRF 152 Landscape Maintenance

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces the tasks of landscape maintenance. Emphasis is placed on lawns, shrubs, trees, flowers, and ground covers. Upon completion, students should be able to maintain a landscape area on a year-round schedule.
  
  • TRF 210 Turfgrass Equipment Management

    Lecture: 1 Lab: 4 Clinic: 0 Credits: 3
    This course covers the operation and maintenance of specialized turfgrass management equipment. Topics include small engine use and repair; operation, maintenance, and repair of turfgrass management equipment; organization of shop areas; and safety considerations. Upon completion, students should be able to operate and maintain turfgrass management equipment.
  
  • TRF 220 Turfgrass Calculations

    Lecture: 2 Lab: 0 Clinic: 0 Credits: 2
    This course introduces the specific math concepts and calculations necessary in the turfgrass industry. Emphasis is placed on calibration of equipment used in the application of fertilizers and pesticides and calculation of solid materials used in construction. Upon completion, students should be able to correctly perform basic calculations and calibrations and estimate materials needed in specific professional turfgrass management situations.
  
  • TRF 230 Turfgrass Management Applications

    Lecture: 1 Lab: 2 Clinic: 0 Credits: 2
    This course introduces specific sports field design, installation, and maintenance. Topics include natural grass croquet courts and baseball, soccer, and football fields. Upon completion, students should be able to perform specific tasks in layout, field marking, and preparing for tournament play.
  
  • TRF 240 Turfgrass Pest Control

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course covers detection and identification of turfgrass pests with emphasis on methods of sustainable management. Topics include pest identification with an understanding of pesticides used, application procedures, and costs involved in sustainable management programs. Upon completion, students should be able to identify turfgrass pests, select the proper pesticide, develop pest management programs, and/or use integrated pest management.
  
  • TRF 260 Advanced Turfgrass Management

    Lecture: 3 Lab: 2 Clinic: 0 Credits: 4
    This course covers the principles and practices involved in turfgrass management. Topics include choosing the best management practice in mowing, pest control, fertilization, irrigation, traffic control, air control, budgeting, and materials procurement. Upon completion, students should be able to demonstrate knowledge of the principles covered and select and apply the best practices in turfgrass management. Pre-requisite(s): TRF 110 .

Transportation Technology

  
  • TRN 110 Intro Transp Tech

    Lecture: 1 Lab: 2 Clinic: 0 Credits: 2
    This course covers workplace safety, hazardous materials, environmental regulations, hand tools, service information, basic concepts, vehicle systems, and common transportation industry terminology. Topics include familiarization with major vehicle systems, proper use of various hand and power tools, material safety data sheets, and personal protective equipment. Upon completion, students should be able to demonstrate appropriate safety procedures, identify and use basic shop tools, and describe government regulations regarding transportation repair facilities. Pre-requisite(s): DRE 097  or ENG 002  
  
  • TRN 120 Basic Transp Electricity

    Lecture: 4 Lab: 3 Clinic: 0 Credits: 5
    This course covers basic electrical theory, wiring diagrams, test equipment, and diagnosis, repair and replacement of batteries, starters, and alternators. Topics include Ohm’s Law, circuit construction, wiring diagrams, circuit testing, and basic troubleshooting. Upon completion, students should be able to properly use wiring diagrams, diagnose, test, and repair basic wiring, battery, starting, charging, and electrical concerns. Pre-requisite(s): TRN 110 .
  
  • TRN 130 Intro to Sustainable Transp

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course provides an overview of alternative fuels and alternative fuel vehicles. Topics include composition and use of alternative fuels including compressed natural gas, biodiesel, ethanol, hydrogen, and synthetic fuels, hybrid/electric, and vehicles using alternative fuels. Upon completion, students should be able to identify alternative fuel vehicles, explain how each alternative fuel delivery system operates, and perform minor repairs. Pre-requisite(s): TRN 120 .
  
  • TRN 140 Transp Climate Control

    Lecture: 1 Lab: 2 Clinic: 0 Credits: 2
    This course covers the theory of refrigeration and heating, electrical/electronic/pneumatic controls, and diagnosis and repair of climate control systems. Topics include diagnosis and repair of climate control components and systems, recovery/recycling of refrigerants, and safety and environmental regulations. Upon completion, students should be able to diagnose and repair vehicle climate control systems. Pre-requisite(s): TRN 110 .
  
  • TRN 140A Transp Climate Control Lab

    Lecture: 1 Lab: 2 Clinic: 0 Credits: 2
    This course provides experiences for enhancing student skills in the diagnosis and repair of transportation climate control systems. Emphasis is placed on reclaiming, recovery, recharging, leak detection, climate control components, diagnosis, air conditioning equipment, tools and safety. Upon completion, students should be able to describe the operation, diagnose, and safely service climate control systems using appropriate tools, equipment, and service information. Co-requisite(s): TRN 140 .
  
  • TRN 180 Basic Welding for Transportation

    Lecture: 1 Lab: 4 Clinic: 0 Credits: 3
    This course covers the terms and procedures for welding various metals used in the transportation industry with an emphasis on personal safety and environmental health. Topics include safety and precautionary measures, setup/operation of MIG equipment, metal identification methods, types of welds/ joints, techniques, inspection methods, cutting processes and other related issues. Upon completion, students should be able to demonstrate a basic knowledge of welding operations and safety procedures according to industry standard.

Work-Based Learning

  
  • WBL 111 Work-Based Learning I

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 112 Work-Based Learning I

    Lecture: 0 Lab: 0 Clinic: 20 Credits: 2
    This course provides work experience with a college approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 113 Work-Based Learning I

    Lecture: 0 Lab: 0 Clinic: 30 Credits: 3
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 115 Work Experience Seminar I

    Lecture: 1 Lab: 0 Clinic: 0 Credits: 1
    This course description may vary depending on individual program requirements. Contact your program’s department for more information. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course. Co-requisite(s): WBL 111 , WBL 112 , WBL 113 , or WBL 114.
  
  • WBL 121 Work-Based Learning II

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 122 Work-Based Learning II

    Lecture: 0 Lab: 0 Clinic: 20 Credits: 2
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 124 Work-Based Learning II

    Lecture: 0 Lab: 0 Clinic: 40 Credits: 4
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 125 Work-Based Learning Seminar II

    Lecture: 1 Lab: 0 Clinic: 0 Credits: 1
    This course description may vary depending on individual program requirements. Contact your program’s department for more information. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course. Co-requisite(s): WBL 121 , WBL 122 , WBL 123, or WBL 124 .
  
  • WBL 131 Work-Based Learning III

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 132 Work-Based Learning III

    Lecture: 0 Lab: 0 Clinic: 20 Credits: 2
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 135 Work-Based Learning Seminar III

    Lecture: 1 Lab: 0 Clinic: 0 Credits: 1
    This course description may vary depending on individual program requirements. Contact your program’s department for more information. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course. Co-requisite(s): WBL 131 , WBL 132 , WBL 133, or WBL 134.
  
  • WBL 211 Work-Based Learning IV

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 212 Work-Based Learning IV

    Lecture: 0 Lab: 0 Clinic: 20 Credits: 2
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 215 Work-Based Learning Seminar IV

    Lecture: 1 Lab: 0 Clinic: 0 Credits: 1
    This course description may vary depending on individual program requirements. Contact your program’s department for more information. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course. Co-requisite(s): WBL 211 , WBL 212 , WBL 213, or WBL 214.
  
  • WBL 221 Work-Based Learning V

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 222 Work-Based Learning V

    Lecture: 0 Lab: 0 Clinic: 20 Credits: 2
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.
  
  • WBL 231 Work-Based Learning VI

    Lecture: 0 Lab: 0 Clinic: 10 Credits: 1
    This course provides work experience with a college-approved employer in an area related to the student’s program of study. Emphasis is placed on integrating classroom learning with related work experience. Upon completion, students should be able to evaluate career selection, demonstrate employability skills, and satisfactorily perform work-related competencies. Pre-requisite(s): Student must be at least 18 years of age and have a 2.0 program GPA to enroll in the course.

Web Technologies

  
  • WEB 110 Internet/Web Fundamentals

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces World Wide Web Consortium (W3C) standard markup language and services of the Internet. Topics include creating web pages, search engines, FTP, and other related topics. Upon completion, students should be able to deploy a hand-coded website created with mark-up language, and effectively use and understand the function of search engines.
  
  • WEB 111 Intro to Web Graphics

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces the creation of web graphics, and addressing problems peculiar to WWW display using appropriate software. Topics include web graphics file types, optimization, RGB color, web typography, elementary special effects, transparency, animation, slicing, basic photo manipulation, and other related topics. Upon completion, students should be able to create graphics, such as animated banners, buttons, backgrounds, logos, and manipulate photographic images for Web delivery.
  
  • WEB 115 Web Markup and Scripting

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces Worldwide Web Consortium (W3C) standard client-side Internet programming using industry-established practices. Topics include JavaScript, markup elements, stylesheets, validation, accessibility, standards, and browsers. Upon completion, students should be able to develop hand-coded web pages using current markup standards.
  
  • WEB 120 Intro Internet Multimedia

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This is the first of two courses covering the creation of Internet multimedia. Topics include Internet multimedia file types, file type conversion, acquisition of digital audio/video, streaming audio/video and graphics animation plug-in programs and other related topics. Upon completion, students should be able to create Internet multimedia presentations utilizing a variety of methods and applications.
  
  • WEB 125 Mobile Web Design

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces students to web design for mobile devices. Topics include planning an effective mobile Web site, industry standard Mobile Markup Language, CSS3, multimedia, m-commerce, social media, testing and publishing. Upon completion, students should be able to plan, develop, test, and publish Web content designed for mobile devices.
  
  • WEB 141 Mobile Interface Design

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course covers current design standards and emerging approaches related to the design and development of user interfaces for mobile devices. Emphasis is placed on research and evaluation of standard and emerging practices for effective interface and user experience design. Upon completion, students should be able to design effective and usable interfaces for mobile devices.
  
  • WEB 151 Mobile Application Dev I

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces students to programming technologies, design and development related to mobile applications. Topics include accessing device capabilities, industry standards, operating systems, and programming for mobile applications using an OS Software Development Kit (SDK). Upon completion, students should be able to create basic applications for mobile devices. Pre-requisite(s): CIS 115  
  
  • WEB 180 Active Server Pages

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces active server programming. Topics include HTML forms processing and other issues related to developing active web applications. Upon completion, students should be able to create and maintain a dynamic website.
  
  • WEB 182 PHP Programming

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces students to the server-side, HTML-embedded scripting language PHP. Emphasis is placed on programming techniques required to create dynamic web pages using PHP scripting language features. Upon completion, students should be able to design, code, test, debug, and create a dynamic web site using the PHP scripting language.
  
  • WEB 186 XML Technology

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course is designed to introduce students to XML and related internet technologies. Topics include extensible style language (XSL) document object model (DOM), extensible stylesheet language transformation (XSLT), and simple object access protocol (SOAP). Upon completion, students should be able to create a complex XML document.
  
  • WEB 210 Web Design

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces intermediate to advanced web design techniques. Topics include customer expectations, advanced markup language, multimedia technologies, usability and accessibility practices, and techniques for the evaluation of web design. Upon completion, students should be able to employ advanced design techniques to create high impact and highly functional web sites.
  
  • WEB 211 Advanced Web Graphics

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course covers the advanced concepts related to the creation and manipulation of graphic images for web delivery. Topics include graphics acquisition, use of masks and channels, advanced special effects, advanced photo manipulation, and other related topics. Upon completion, students should be able to create, manipulate, and optimize web graphics with advanced techniques and maintain an online coursework portfolio. Pre-requisite(s): WEB 111 .
  
  • WEB 213 Internet Mkt & Analytics

    Lecture: 2 Lab: 2 Clinic: 0 Credits: 3
    This course introduces students to Search Engine Optimization (SEO), Search Engine Marketing (SEM) and web analytics. Topics include Search Engine Optimization (SEO), Pay Per Click advertising (PPC), Search Engine Marketing (SEM), web analytics, eye-tracking software and email marketing. Upon completion, students should be able to set up, monitor and maintain SEO optimized websites; and develop strategies for online marketing and advertizing plans.
 

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