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Sep 07, 2024
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SGD 111 Introduction to SGD Lecture: 2 Lab: 3 Clinic: 0 Credits: 3 This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development.
Course is typically offered in Fall. Course has transfer restrictions - 10 years
Student Learning Outcomes (SLOs) At completion of the course, the student should be able to do the following:
- Examine the history of video game development.
- Analyze player and game elements.
- Assess the various career choices in the gaming and simulation industry.
- Compose basic level gaming and simulation documents.
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