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Dec 26, 2024
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SGD 161 SGD 2D Animation Lecture: 2 Lab: 3 Clinic: 0 Credits: 3 This course introduces the fundamental principles of animation used in simulation and game development. Emphasis is placed on a historical survey of animation, aspects of the animation process and animation techniques. Upon completion, students should be able to produce character sketches, morph simple objects, create walk and run cycles and develop professional storyboards.
Pre-requisite(s): SGD 114 . Course is typically offered in Fall. Course has transfer restrictions - 10 years
Student Learning Outcomes (SLOs) At completion of the course, the student should be able to do the following:
- Examine the principles of animation.
- Analyze real world physics and human body movement.
- Evaluate animation techniques for objects and characters.
- Create realistic character animations.
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