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Dec 26, 2024
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SGD 274 SGD Level Design II Lecture: 2 Lab: 3 Clinic: 0 Credits: 3 This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced level design and architecture theory, concepts related to “critical path” and “flow,” game balancing, playtesting and storytelling. Upon completion, students should be able to design complex levels using industry standard tools.
Pre-requisite(s): SGD 174 , SGD 212 and SGD 213 . Course is typically offered in Fall. Course has transfer restrictions - 10 years
Student Learning Outcomes (SLOs) At the completion of the course, the students should be able to do the following:
- Examine advanced tools for gaming and simulation level design.
- Analyze level design techniques for implementation feasibility.
- Determine level exclusive environments and assets.
- Develop a video game level within a provided game engine.
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