2026-2027 Catalog [Effective Fall 2026] 
    
    Mar 13, 2026  
2026-2027 Catalog [Effective Fall 2026]

Simulation and Game Development, AAS - CIP Code: 50.0411


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A 25 45 0

Contact: (336) 334-4822, ext 50116

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.

Upon successful completion of the Simulation and Game Development program, graduates should be able to:

  • Develop games and simulations for education, training, and other commercial entities
  • Identify programming proficiency for various media, including 2-D and 3-D graphics, animation, and sound
  • Design a game or simulation to meet end-user requirements
  • Develop a game or simulation that incorporates proper Object-Oriented programming methodologies
  • Identify inefficiencies in programming practices
  • Select the appropriate programming language and development tools to most effectively meet project requirements

Gateway Courses SGD 112  and SGD 113 . A minimum grade of C required in both.

This degree can be completed in a traditional or completely online format.  For more information about eDegree programs, please visit the eDegree website. http://edegree.gtcc.edu

Fall Semester I


8 Weeks Session 1


Session 1 Credits: 9


Session 2 Credits: 6


Total Credits: 15


Spring Semester I


8 Weeks Session 1


Session 1 Credits: 6


8 Weeks Session 2


Session 2 Credits: 9


Total Credits: 15


Summer Semester I


8 Weeks Session


Total Credits: 6


Fall Semester II


8 Weeks Session 1


Session 1 Credits: 6


Session 2 Credits: 9


Total Credits: 15


Spring Semester II


Session 1 Credits: 9


8 Weeks Session 2


  • Communications Elective Credits: 3 1
  • Social/Behavioral Science Elective Credits: ​​​​​​​3

Session 2 Credits: 6


Total Credits: 15


Total credit hours required for degree: 66


Electives


1. Communications Electives


Choose one course from the following:

Humanities/Fine Arts Elective Pick List


Notes:


2. Fall only
3. Spring only
​​​​​​​4. Summer only

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