2026-2027 Catalog [Effective Fall 2026] 
    
    Mar 13, 2026  
2026-2027 Catalog [Effective Fall 2026]

Entertainment Technologies, AAS


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A 25 19 0 A6

Contact: (336) 334-4822, ext. 50361

This curriculum prepares individuals for entry-level employment in entertainment, particularly in the fields of sound and lighting. Instruction not only provides training in these technical aspects, but also prepares students to manage careers in this contract-to-contract type of work. Course work includes exposure to the entire live concert and sound recording processes. Course work will also include music fundamentals, entertainment law and marketing/promotion.  Students will also receive course work in electronic music. Graduates may find employment as entry-level crew and/or production assistants in concert or event setups, with recording companies, or sound/lighting companies. Graduates will also be prepared to manage their careers (or others’ careers) in the sound/lighting area or professional music entertainment. 

Upon successful completion of the Entertainment Technologies degree, students will be able to:

  • Apply foundational concepts in entertainment technologies.
  • Implement professional practices within the entertainment industry.
  • Use technical skills to support creative production goals.
  • Solve production challenges in the entertainment industry.

Fall Semester I


8 Weeks Session 1


8 Weeks Session 2


Session 2 Credits: 6


Full Term Credits: 6


Total Credits: 15


Spring Semester I


8 Weeks Session 1


Session 1 Credits: 5


8 Weeks Session 2


Full Term Credits: 6


Total Credits: 14


Summer Semester I


8 Weeks Session


Total Credits: 9


Fall Semester II


8 Weeks Session 1


Session 1 Credits: 6


8 Weeks Session 2


  • Communications Elective Credits: 2
  • Entertainment Technologies Elective Credits: 0-2 3, 5
  • Entertainment Technologies Elective Credits: 0-2 3, 5

Session 2 Credits: 3-7


16 Weeks Full Term


  • Entertainment Technologies Elective Credits: 0-3 3, 5
  • Entertainment Technologies Elective Credits: 0-3 3, 5

Full Term Credits: 0-6


Total Credits: 13-15


Spring Semester II


8 Weeks Session 1


  • Music Elective Credits: 3 ​​​​​​​4

8 Weeks Session 2


Session 2 Credits: 3-6


16 Weeks Full Term


Full Term Credits: 4-7


Total Credits: 13


Total credit hours required for degree: 64-66


1. Social/Behavioral Sciences Elective


Take one (1) course from the following list:

2. Communications Elective


Take one (1) course from the following list:

3. Entertainment Technologies Elective


Take two (2) courses from the following list:

4. Music Elective


Take one (1) course from the following list:

Notes:


5. Course may be completed in session 2 or over the full term, depending on the course

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